The proposal is a continuation of my project Critical Hit and the artistic mythology I have been developing in my previous work. »Critical hit« was first presented physically as a multimedia installation event and video game in the project space Aksioma in Ljubljana. The project was conceived as a walking simulator set in the convoluted infrastructure of the Dantean circles of cyberspace (with stations labeled Limbo, Heresy, Gluttony etc.), where the visitors were confronted by demonic emanations; they progressed through the game by screaming into a microphone with sufficient magnitude of sound. The visitors’ experience was augmented through artifacts (3-D printed and sculpted) from the video game that were exhibited in the project space.
Now I want to reconstruct the spaces and levels of my original video game into a more presentational modus, in which the visitor is challenged in a speculative archaeological way. I would like to introduce a certain »museological« aspect to the entities of mythological lore witnessed in the Critical Hit game and accompanying exhibits.The lore would thus be expanded and interconnected with the themes and iconographies of my previous work, drawing heavily from the imagery of virtual tribalism and speculative design.
The proposal strives to deconstruct the material of the Critical Hit into a speculative museum exhibition. In this regard I, as the artist, become an archaeologist of my own work and unearth its web of objects, creatures and dispositifs, landscaping it into a kind of a meta-classical museum exhibition. For example, virtual entities such as anime swords from the level of the Critical Ht entitled »Wrath« will become speculative artifacts and their usage and position in the world will be reengaged and renegotiated once more.
The virtual aspect of the Critical Hit would, however, not be relegated into a secondary role; during the residency, I would explore virtual ramifications of its original conception, creating cyber demons, exploring the metaphysical aspect of the afterworld, writing, singing, filming lore, smithing swords and impossible trinkets.
Through this process, the lore of the »Critical Hit« universe (and that of my entire artistic practice) can expand and be combined into a more of a gesamtkunstwerk. During the residency, I would try to explore this mythological world as if it were “real” and not only a virtual space.
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